← Back to basePLANNED GAMEPLAY / SURVIVAL FIELD GUIDE

Enter. Survive.
Extract.

The deeper you go, the more there is to lose. Learn the intended survival systems before you choose your next expedition.

FIELD EDITION / Planned systems, not a live feature checklist. Final mechanics, availability and balance will be confirmed before release.

BEFORE THE EXPEDITION / EXPLORE YOUR OPTIONS

Read the risk.
Choose your approach.

Choose a zone and a focus to explore the intended threats, supplies and rewards. These are planning briefings for the world concept.

YOUR FOCUS

Showing green zone briefing for scavenging.

Illustrated green zone expedition terrain
01 / LOW THREATGreen zoneILLUSTRATED BRIEFING / PLANNED GAMEPLAY
THE EXTRACTOR’S APPROACH

Find your footing.

The intended lower-risk PvE foothold. Learn the routes, search for everyday supplies and prepare for the territory beyond. Lower risk does not mean an absence of infected.

Prepare
Food, water, basic medical supplies and a route back.
Recover
Common equipment, food, water and basic crafting materials.
YOUR APPROACH / Scavenging

Look for useful resources and valuable equipment, then protect the return journey. A loaded pack is a reason to reassess the next building.

Explore supplies & crafting ↗
01 / LEAVE WITH A WAY BACK

Finding it
is only half the run.

A pocket full of rare parts is still a risk. The intended loop rewards preparation and a successful return, not just the distance you travel.

  1. 01

    Prepare

    Plan a route and a way back. Bring food, water, medical supplies and equipment suited to the territory. Protective gear matters as contamination rises.

  2. 02

    Reach the coast

    In the story, smugglers know a sea route past the sealed land approaches. Coastal arrival leads into a staging area for loadout checks, briefings and regrouping.

  3. 03

    Enter the quarantine

    Search for supplies or pursue an operation. Choose the territory for your equipment and experience, then watch for infected, environmental hazards and other expeditions.

  4. 04

    Choose your limit

    A rare find changes the stakes. Supplies run down, exposure builds and the return journey still lies ahead. Going deeper is a decision, not an obligation.

  5. 05

    Extract

    Reach the designated extraction route with what you can carry. Expedition loot remains at risk until it is secured; dying on the way can cost what you found.

  6. 06

    Recover & return

    Use or trade secured resources, restore your loadout and prepare again. Eligible cross-server transfers are planned through the approved extraction bridge; item eligibility and timing await confirmation.

THE DECISION THAT FOLLOWS EVERY RARE FIND

One more building.
Or a way home.

Understand the Reyes City connection ↗
02 / WHAT THE WORLD LEAVES BEHIND

Nothing here
is just scrap.

Resources are planned across different activities. Choose how you survive, then turn what you recover into a reason to return.

01

Vehicles

Metal, batteries, wiring and mechanical parts.

02

Buildings & bins

Food, tools, medicine, cloth, plastics and useful components.

03

Infected

Tissue, blood and mutant samples for research trade or crafting.

04

Wilderness

Hunting materials and raw food to prepare before the next run.

INTENDED WEAPON PROGRESSION
Green / Yellow

Common

Ordinary loot and basic crafting.

Orange

Rare

Advanced weapons and components in higher-risk territory.

Red

Experimental

Specialized, high-tier finds tied to the greatest exposure.

ABANDONED VEHICLES / PLANNED SYSTEM

A wreck can become
a way through.

Broken vehicles are intended to be objectives worth preparing for. The required parts depend on what you find.

  1. Discover & claimFind a vehicle worth restoring.
  2. InspectIdentify the parts it needs.
  3. Scavenge & repairRecover components and restore it.
  4. Fuel & departPrepare it for a deeper expedition.
03 / THE THREAT YOU CARRY WITH YOU

Stay supplied.
Watch the exposure.

Ammunition is only part of the loadout. Hunger, dirty water and accumulated radiation make preparation a survival system of its own.

FOOD / HUNT & PREPARE

Keep something
in reserve.

Loot rations and ingredients, or hunt for raw meat. Cooking at appropriate stations is part of the intended food loop. Leave enough for the way back.

WATER / COLLECT & PURIFY

Clear does not
mean clean.

Natural water sources are not automatically safe. The concept pairs collected dirty water with purification tablets before drinking or storage.

  1. Collect
  2. Purify
  3. Store / drink
RADIATION / EXPOSURE STAGES

The danger
builds over time.

Orange and Red territory introduce escalating contamination. Protective suits, medicine and decontamination are intended countermeasures; they do not make every route safe.

Exact thresholds, protection values and recovery rules are not announced. Neutralizing a containment device does not clear all residual radiation.

  1. 01Low exposure
  2. 02Early health effects
  3. 03Serious exposure
  4. 04Extreme exposure
  5. 05Critical exposure
THE PLANNED TRADER NETWORK

Know who needs
what you found.

Different contacts specialize in different resources. Locations, stock and prices will be confirmed with the game systems.

Weapons
Ammunition & weapon supplies
Medical
First aid & radiation treatment
Survival
Food, water & purification tablets
Vehicle
Parts & repair supplies
Scrap
Basic crafting resources
Research
Biological samples & mutant materials
Black market
Rare & specialized goods
04 / FIELD INTELLIGENCE

The infection
kept evolving.

Threat classes from the world concept. Individual identities, encounter mechanics and weaknesses are left for discovery.

Concept portrait of an infected former emergency worker in worn protective clothing
01
THE EVERYDAY THREAT

Common infected

The baseline danger of a supply run. Even an ordinary encounter can consume the time, ammunition and space you needed for the return journey.

02
ADAPTATION UNDER PRESSURE

Mutated infected

The infection did not stop changing. Stronger or behaviorally different strains turn familiar territory into a new problem for prepared teams.

03
RARE / HIGH THREAT

Elite infected

Uncommon threats associated with important locations and valuable resources. Their presence should change the decision to advance, regroup or withdraw.

04
EXTREME / IDENTITY UNKNOWN

Boss mutants

Major planned encounters in contaminated sectors and special operations. Paleto’s initial scope includes a boss; its identity, abilities and weaknesses remain undisclosed.

05 / CONTRACTS & CONSEQUENCES

An operation
leaves the world changed.

RDC operations are intended to drive access and story progression. Extractors and Survivors can follow the opportunities that open without pursuing every military objective.

01

Reconnaissance

Read the ground.

Survey a route, checkpoint or facility to uncover intelligence and possible approaches.

02

Containment

Change the conditions.

Secure and neutralize a designated device or related system. A local hazard can recede while residual radiation remains.

03

Recovery

Bring back the evidence.

Retrieve research data, biological samples, medicine or equipment from the exclusion zone.

04

Extraction

Finish the journey.

Move recovered goods to a valid extraction point. Reaching the objective is only part of the operation.

05

Boss operations

Know what you’re risking.

Face or survive a major mutant encounter tied to a location, a research clue or a progression milestone.

Operation types are a design overview, not a live mission board. A future RDC bunker is planned as a briefing and research hub rather than an initial-release requirement.

Explore the planned regions ↗
BEFORE YOU LEAVE

Know what’s at stake.

Do I have to play on Reyes City?

Blackout can be experienced independently. Reyes City is an optional connection to the wider roleplay and economy world. Final connection procedures will be published separately.

Is loot safe as soon as I pick it up?

No. In the intended expedition loop, carried loot remains at risk until a successful extraction. Death can mean losing what you found.

When does extracted loot transfer to Reyes City?

The approved bridge is planned for eligible items. Exact transfer timing, extraction locations and eligibility are not confirmed. Do not assume instant delivery or a fixed waiting period.

Are all four zones and every region open?

No live availability is announced here. The regional plan starts with Paleto and the military perimeter, including low-risk staging, contested areas, Red territory and a major mutant encounter. Sandy and the NARCO FALL main City are future regions.

Does a completed containment mission make a Red zone safe?

No. Reducing an active local hazard can open an approach while residual radiation, contaminated ground, unstable structures and infected threats remain.

Where can I check combat and safe-zone rules?

Read the categorized field manual. It includes draft safe-zone, combat and extraction guidance. Final engagement conditions and enforcement procedures still require confirmation.

NO ONE SURVIVES ALONE

Find your people.
Face the dark.

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