Vehicles
Metal, batteries, wiring and mechanical parts.
REYESBLACKOUT
The deeper you go, the more there is to lose. Learn the intended survival systems before you choose your next expedition.
FIELD EDITION / Planned systems, not a live feature checklist. Final mechanics, availability and balance will be confirmed before release.
Choose a zone and a focus to explore the intended threats, supplies and rewards. These are planning briefings for the world concept.
Showing green zone briefing for scavenging.

The intended lower-risk PvE foothold. Learn the routes, search for everyday supplies and prepare for the territory beyond. Lower risk does not mean an absence of infected.
Look for useful resources and valuable equipment, then protect the return journey. A loaded pack is a reason to reassess the next building.
Explore supplies & crafting ↗
Contested supply runs with stronger pressure from the living and the infected. PvP is part of the intended concept; final engagement conditions will be set in the rules.
Look for useful resources and valuable equipment, then protect the return journey. A loaded pack is a reason to reassess the next building.
Explore supplies & crafting ↗
Higher-value locations and the onset of serious contamination. Stronger infected, difficult approaches and exposure make a well-equipped return more important than a fast entry.
Look for useful resources and valuable equipment, then protect the return journey. A loaded pack is a reason to reassess the next building.
Explore supplies & crafting ↗
Extreme contamination and boss-level threats mark the deepest risk. Local containment progress can open an approach without removing radiation or the dangers that survived it.
Look for useful resources and valuable equipment, then protect the return journey. A loaded pack is a reason to reassess the next building.
Explore supplies & crafting ↗A pocket full of rare parts is still a risk. The intended loop rewards preparation and a successful return, not just the distance you travel.
Plan a route and a way back. Bring food, water, medical supplies and equipment suited to the territory. Protective gear matters as contamination rises.
In the story, smugglers know a sea route past the sealed land approaches. Coastal arrival leads into a staging area for loadout checks, briefings and regrouping.
Search for supplies or pursue an operation. Choose the territory for your equipment and experience, then watch for infected, environmental hazards and other expeditions.
A rare find changes the stakes. Supplies run down, exposure builds and the return journey still lies ahead. Going deeper is a decision, not an obligation.
Reach the designated extraction route with what you can carry. Expedition loot remains at risk until it is secured; dying on the way can cost what you found.
Use or trade secured resources, restore your loadout and prepare again. Eligible cross-server transfers are planned through the approved extraction bridge; item eligibility and timing await confirmation.
One more building.
Or a way home.
Resources are planned across different activities. Choose how you survive, then turn what you recover into a reason to return.
Metal, batteries, wiring and mechanical parts.
Food, tools, medicine, cloth, plastics and useful components.
Tissue, blood and mutant samples for research trade or crafting.
Hunting materials and raw food to prepare before the next run.
Ordinary loot and basic crafting.
Advanced weapons and components in higher-risk territory.
Specialized, high-tier finds tied to the greatest exposure.
Broken vehicles are intended to be objectives worth preparing for. The required parts depend on what you find.
Ammunition is only part of the loadout. Hunger, dirty water and accumulated radiation make preparation a survival system of its own.
Loot rations and ingredients, or hunt for raw meat. Cooking at appropriate stations is part of the intended food loop. Leave enough for the way back.
Natural water sources are not automatically safe. The concept pairs collected dirty water with purification tablets before drinking or storage.
Orange and Red territory introduce escalating contamination. Protective suits, medicine and decontamination are intended countermeasures; they do not make every route safe.
Exact thresholds, protection values and recovery rules are not announced. Neutralizing a containment device does not clear all residual radiation.
Different contacts specialize in different resources. Locations, stock and prices will be confirmed with the game systems.
Threat classes from the world concept. Individual identities, encounter mechanics and weaknesses are left for discovery.

The baseline danger of a supply run. Even an ordinary encounter can consume the time, ammunition and space you needed for the return journey.
The infection did not stop changing. Stronger or behaviorally different strains turn familiar territory into a new problem for prepared teams.
Uncommon threats associated with important locations and valuable resources. Their presence should change the decision to advance, regroup or withdraw.
Major planned encounters in contaminated sectors and special operations. Paleto’s initial scope includes a boss; its identity, abilities and weaknesses remain undisclosed.
RDC operations are intended to drive access and story progression. Extractors and Survivors can follow the opportunities that open without pursuing every military objective.
Survey a route, checkpoint or facility to uncover intelligence and possible approaches.
Secure and neutralize a designated device or related system. A local hazard can recede while residual radiation remains.
Retrieve research data, biological samples, medicine or equipment from the exclusion zone.
Move recovered goods to a valid extraction point. Reaching the objective is only part of the operation.
Face or survive a major mutant encounter tied to a location, a research clue or a progression milestone.
Operation types are a design overview, not a live mission board. A future RDC bunker is planned as a briefing and research hub rather than an initial-release requirement.
Explore the planned regions ↗Blackout can be experienced independently. Reyes City is an optional connection to the wider roleplay and economy world. Final connection procedures will be published separately.
No. In the intended expedition loop, carried loot remains at risk until a successful extraction. Death can mean losing what you found.
The approved bridge is planned for eligible items. Exact transfer timing, extraction locations and eligibility are not confirmed. Do not assume instant delivery or a fixed waiting period.
No live availability is announced here. The regional plan starts with Paleto and the military perimeter, including low-risk staging, contested areas, Red territory and a major mutant encounter. Sandy and the NARCO FALL main City are future regions.
No. Reducing an active local hazard can open an approach while residual radiation, contaminated ground, unstable structures and infected threats remain.
Read the categorized field manual. It includes draft safe-zone, combat and extraction guidance. Final engagement conditions and enforcement procedures still require confirmation.